Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Fighting Styles | Gear Boosts

Gear Boosts

At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost’s name.

Integrated Follow-Through (Ex)

Source Starfinder Enhanced pg. 75
Your initial attacks create an opening to deliver a punishing blow with your built-in armaments. When you make a full attack and successfully hit a creature, you reduce your penalty to attack rolls from making multiple attacks by 2 until the end of your turn, but only when making additional attacks with any augmentation weapon or weapon with the integrated weapon special property with which you have not made an attack this turn.